Day: March 20, 2019

Writing Divinity: Original Sin 2’s story required coordination on a global scale
News

Writing Divinity: Original Sin 2’s story required coordination on a global scale

Creating a bigger, better story that showed off their game’s reactive world was one of the main goals for the developers of Divinity: Original Sin 2. Larian hired a team of nine writers to create it, thinking that would be plenty to tackle the task. But between writing and scripting, Original Sin 2’s main story wasn’t complete until just ten months before the game shipped. read more

Writing Divinity: Original Sin 2’s story required coordination on a global scale
News

Writing Divinity: Original Sin 2’s story required coordination on a global scale

Creating a bigger, better story that showed off their game’s reactive world was one of the main goals for the developers of Divinity: Original Sin 2. Larian hired a team of nine writers to create it, thinking that would be plenty to tackle the task. But between writing and scripting, Original Sin 2’s main story wasn’t complete until just ten months before the game shipped. read more