Day: June 12, 2019

Destiny is “positioned pretty well” for next-gen consoles – because of PC
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Destiny is “positioned pretty well” for next-gen consoles – because of PC

After last week’s confirmation of Destiny 2’s Shadowkeep expansion, alongside a number of structural changes including cross-save, Bungie’s presence at E3 has been understandably quieter than normal. But the devs still found time to swing by E3 Coliseum to follow up on their announcements, and they had some interesting things to say about how they’re preparing for the looming console generation. read more

Each Avengers hero has their own skill tree and unique gear
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Each Avengers hero has their own skill tree and unique gear

Embodying a hero of the Marvel universe is all about indulging the fantasy of power – and, in the case of Thor, having exquisite hair. However, despite their being five different heroes – Captain America, Iron Man, the Hulk, Black Widow, Thor, and soon to be Ant-Man – this is a game with many different players zooming around a threatened San Francisco, and you don’t really want your Iron Man to look and play the same as hundreds of others’. read more

Contrary to prior reports, you can complete Cyberpunk 2077 without killing anyone
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Contrary to prior reports, you can complete Cyberpunk 2077 without killing anyone

You can hardly claim that the futuristic, dystopian setting of Night City is a hospitable place to call home. It’s a gritty dog-eat-dog world where most things want to kill you – or at least hustle you out of your remaining cash and drugs – so you’ve got plenty of weapons and abilities with which to defend yourself. So, it takes a pretty saintly soul to turn the other cheek and complete V’s adventure without killing anyone at all. read more

NPCs in Fallout 76 will be “very similar to Fallout 4”
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NPCs in Fallout 76 will be “very similar to Fallout 4”

Bethesda’s online Fallout effort wasn’t exactly a traditional entry to the series when it launched last year, and a big part of that was down to its lack of Fallout 76 NPCs. Players instead found themselves with little in terms of dialogue options as they spoke to robots and terminals, reinforcing the sense that choices had little consequence. However, now that non-playable humans are on their way to the multiplayer game, they’re going to look plenty familiar. read more