WWE 2K18 is just around the corner and 2K Sports revealed the mode’s new features and revamped structure.
During the recent Monday Night RAW episode, the studio decided to showcase the most interesting changes made to the wrestling game’s Universe mode. The most noticeable changes made to WWE 2K18’s Universe mode are splitting rivalries between wrestlers into two categories; potential and active rivalries, a revamp of the ranking system featured in the mode and the addition of the recent WWE brand split. Here is a brief description of what has changed:
Rivalries and Storylines
One of the most exciting parts of Universe is the rivalries that happen between Superstars. Rivalries occur between either two Superstars or two teams of Superstars, leading to a storyline that can play out over many months in the Universe calendar. Storylines feature cut scenes and put the rivals in scenarios that you won’t normally see through regular matchmaking. Players have a choice in creating their own rivalries or letting them happen on their own. We wanted to improve our systems for rivalries this year, and we’ve made some changes all around.
New for this year, rivalries are separated into two types: Potential Rivalries and Active Rivalries. As the Superstars compete in their matches, perform promos or perform run-ins on each other, a Potential Rivalry will be established between them. Looking at the Rivalries menu, you can see a meter for each Potential rivalry and the state it’s in. This meter will build up as the interactions continue between the potential rivals during their matches. Once the meter is full, it’ll enter a “Standby” state and move into the next available Active Rivalry slot in the following show. Think of Potential Rivalries as the build-up to a full-fledged rivalry between Superstars.
These interactions take the forms of promos, cut scenes, and run-ins. The interactions that happen are mostly random, depending on various factors related to the Superstars. Things like rankings, relationships, a Superstar’s crowd reactions and their personalities are some of the things that can influence the chance of an interaction happening, as well as the type of interaction.
There are also some ways players can influence Personal Rivalries through their own actions. Think of doing something that would get under an opponent’s skin or infuriate him/her or something that would make you want to get even. For example, attacking your opponent with a chair is a definite way of maxing out a Potential Rivalry’s meter.
Active Rivalries are the results of all the build-up, making the rivalry official and starting off many weeks of heated competition between the rivals. Superstars will fight to build momentum and have the advantage leading up to their big matches at the next PPV. The payoff varies depending on which Superstars are in the rivalries, things like climbing the ranks or title match opportunities. The types of rivalries you’ll see, whether it’s a friendly rivalry between allies or a hostile brawl-fest between heated enemies, depends on the rivalry’s “Intensity.”
WWE 2K18 releases on October 17 for PS4 and Xbox One, and during the fall for Nintendo Switch owners.
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