Publisher Focus Home Interactive and developer Asobo Studio’s adventure title, A Plague Tale: Innocence, is an impressive indie title. One that indeed has the potential to shine through, and prove itself as a true gem.
Asobo Studios CCO David Dedeine was recently featured in an interview with WCCFTech, where he answered several questions on various topics. However, his more interesting answers came when asked about the inspiration behind A Plague Tale: Innocence and its unique and innovative approach to gameplay and storytelling. The first question connected the similarities between the title and a typical zombies game, to which Dedeine answered by mentioning the increased emphasis on sound and light when it comes to swarms of rat, different to the techniques needed to highlight zombies’ presence. In addition to that, he continued to discuss the folklore stories about rats, and how they influenced the game’s storyline.
Obviously technically there is some inspiration for the genre. At some point, a rat has two hands, two legs, and a body and head and in order to make them move in a crowd, there is obviously something close to what we could have done in a zombie game.
But the rules of this world are not that of a typical zombie game. It’s all about the sound of them and it’s much more about light. And finally, even the way the player interacts with them from the beginning to the end of the game is nothing compared to the zombie genre, as far as I know. So we probably did touch on the zombie idea, but we pushed much past it.
So from the beginning we wanted to tell this tale about kids, but we didn’t want it to be childish. And in those old stories, there are some that are very brutal and cynical and these were told to children, about children! So we wanted to build the relationship between these two children and we wanted it to be charming and touching, but for everything else around to be undeniably brutal and cynical.
There’s Little Red Riding Hood for example, and Hansel and Gretel as well. All these stories were told to the kids but you’re like, are you sure? It’s really brutal and that kind of storytelling was one of the sources of inspiration from the very beginning of the concept for the tone of the game.
A Plague Tale: Innocence releases on May 14 for PS4, Xbox One and PC. Make sure to check out the first episode of the web series here, and below, you’ll find the third episode of the series. This episode showcases the game’s impressive engine, the challenges the art team had to overcome to make rats visible in dark areas, and more.
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- Watch 16 minutes of uncut A Plague Tale: Innocence gameplay, unless you’re scared of rats
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