Official word about EA’s most troubled Star Wars video game has dried up since a major October announcement, but its former director, game development legend and Uncharted series creator Amy Hennig, confirmed a few key pieces of news on Thursday—including her official departure from the game publisher.
Hennig took the stage at the Gamelab Conference in Barcelona for a Q&A, where she confirmed to Eurogamer critic and reporter Rob Purchese that she had “not worked at EA since January, technically, legally.” In October, EA had claimed that the company was “in discussions” about where Hennig would land following the closure of her game studio, Visceral Games, and what would happen with the major reboot of the Star Wars game they’d been making.
EA officially confirmed in an October blog post that the untitled Star Wars game had not necessarily been canceled, but between a full studio’s closure and “shifting the game to be a broader experience that allows for more variety and player agency,” it would almost certainly not resemble Hennig and Visceral’s original project, which EA had described as “a story-based, linear game.” Soon after, Kotaku’s Jason Schreier reported a lengthy story about that game’s troubled development, citing anonymous reports of leadership clashes, shrinking staffs, and more.
The reason for Hennig’s months of silence about her departure (which she did not clarify as either a resignation or termination) boiled down to waiting for the right time, she told Purchese. “I never got the chance to announce that I’m not at EA, so I need to just pull off that band-aid at some point—but also had nothing to announce,” Hennig said. “It makes it sound like I just went home! But I’m doing all this stuff, working on all kinds of things.”
Those things, she clarified, revolve around a “small little independent studio” that she has independently formed, which she’s still hiring for. Hennig hinted at VR projects as a possibility but didn’t go in depth about what to expect.
As for the original single-player Star Wars game she helmed—codenamed “Ragtag,” which would have let players constantly switch perspectives between multiple Han Solo-like “scoundrels and criminals”—Hennig offered very little hope for it to ever surface.
“The [EA] Vancouver studio is working on something pretty different,” Hennig said. “Once you go more open world, it’s such a different game to the one we were making. Everybody loved what we were doing, and I’d love to see us resurrect that somehow, but it’s complicated.” She additionally described the Ragtag project as “on the shelf.”