Author: Asylum

Two former Kerbal Space Program devs have left Valve, taking their game with them
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Two former Kerbal Space Program devs have left Valve, taking their game with them

|Posted 6 mins ago

Two of the Kerbal Space Program developers who joined Valve in 2016 have left the company. As of May 2017, former KSP community Kasper Nahuijsen and producer Jose Palacios were said to have been at Valve for about six months, according to former Valve designer Roger Lundeen. They are thought to have been joined at the company by up to six other former KSP developers. read more

Divinity: Original Sin 2’s Definitive Edition improves the PC’s best RPG to near perfection
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Divinity: Original Sin 2’s Definitive Edition improves the PC’s best RPG to near perfection

|Posted 22 mins ago

How do you improve on the most ambitious RPG of the decade? It’s a question that’s faced Larian Studios ever since it released Divinity: Original Sin 2 last year, and one that no doubt overshadows whatever the Belgian developer produces next. Yet Larian is not solely focused on the future, and as such, that very same question has been applied to Divinity itself. The result is Divinity: Original Sin 2 Definitive Edition: an enhanced version that further improves what is already one of the finest videogames ever made. And, as anyone who has played the original version will know, this means Larian has made a very good game indeed.   read more

The Culling: Origins is a remaster of the game’s day one release
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The Culling: Origins is a remaster of the game’s day one release

If you’ve been following the saga that is the development (and re-development) of The Culling, you’ll know that things are already getting complicated. Having released their game, followed it up with a sequel, canned that sequel, and then rolled the first game back to its original state, you’d thing developers Xaviant would be about ready to settle in on their project. You’d be wrong. read more