In any shooter title, whether it is Call of Duty, Battlefield or any other first-person shooter with objective-focused multiplayer mode, there is always this problem where very few players play the objective. Most people wander around the map focusing on getting the most kills and levelling up their own character. DICE Design Director Daniel Berlin discussed in the gamesTM magazine issue on how they added some incentives for players to focus more on the objective and help out their teammates.
Executing squad play commands – such as reviving, executing orders, giving ammo and spawning on each other – or PTFO: if you play the objective you’ll also get squad reinforcement points. What this does is give you access to items like the V1 rocket. It doesn’t matter how bad the situation is around you, if you drop that V1, everybody fucking goes away. We also have super-powerful powerhouse vehicles that are built for your entire squad to fit inside and play together. You can call these types of vehicles in, and they are only for your squad to spawn into. This has the same mentality: if this thing comes at you and you aren’t geared to deal with it, you aren’t playing a class leaning towards taking out vehicles, then you should just leave, because it will kill everyone. It’s something you get for team play and for playing with your squad. This is important. You will not be able to get access to these by basically doing the lone wolf thing. These are rewards for squad players, for players that play the objective.
Battlefield V releases on October 19th for PS4, Xbox One and PC.
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