Earlier in June, we received a lot of new information regarding BioWare’s new IP sci-fi RPG title, Anthem. The development team and directors discussed the game’s outline, Destiny-esque ending, and even the varied romance options players can choose from.
Recently, Anthem’s Director Jonathan Warner sat down with VG247, and revealed more about the studio’s new approach to player choices. He mentioned how the development team managed to step away from BioWare’s traditional branching storyline, “focusing less on a massively branching story and more on making it a more personal narrative.”
There will be player choice. I think that Anthem, being a shared world social RPG, we’re focusing less on a massively branching story and more on making it a more personal narrative. There’s definitely choices in there that you’re making, but the focus is a little bit different for this game.
He continued to talk more about Anthem’s world, describing it as a “real shared space.” Warner went into more detail regarding the game’s night-and-day cycle, dynamic weather, and how it will connect more people around the world.
We wanted to make sure the world felt like it was a real shared space. We sync up all our day and night cycles and weather cycles. Let’s say you’re in the UK playing and I’m in Canada playing – we don’t group up, we’re just playing – and the next day we do a Skype call, we could be like, ‘Hey, did you see that storm last night? It was awesome. I did this’. We have something in common to talk about and it’s a common experience, even though we didn’t group up.
Anthem releases on February 22nd, 2019 for PS4, Xbox One and PC.
- Anthem’s Fort Tarsis is “a single-player experience”
- More Details Emerge For BioWare’s Anthem
- Your dialog choices won’t lock you out of Anthem missions
- Anthem Director Admits Free-to-Play Model Was Considered; Claims Anthem is ‘the Most Emotional Shooter of Our Decade’
- BioWare’s Anthem Will Have A Beta