It has been a busy couple of days for Call of Duty fans, with the announcement of Treyarch’s Call of Duty: Black Ops 4 and the reveal of Blackout mode, Call of Duty’s take on the battle royale genre.
Black Ops 4 game designer Matt Scronce was featured in an interview with Australian site Finder, where he explained the studio’s decision to dive into the battle royale genre, claiming they wouldn’t have done it unless they knew they “could do it best and better than everybody else.” However, he is more concerned about making the game mode as fun as its competitors, mainly PUBG and Fortnite.
He continued to discuss how several games can co-exist within the same genre, focusing on how their experience is going to be different than other games.
We wouldn’t do [a battle royale mode] if we didn’t think we could do it best and better than everybody else. We’ve got a huge library of content, ten years of history, we’ve got the best gunplay out there, we’ve got the best movement, so we’re not too worried about it. Honestly, we’re just worried about making this damn thing as fun as possible.
And look, we’re in a world where there’s plenty of room for multiple titles. People would sometimes ask ‘How are Battlefield and CoD going to exist in the same industry?’ We do. What we’re doing is going to be different. Some players will gravitate to us and people may gravitate towards other games. We’re making something that, when we play it, we have a whole lotta fun and I think we can grow out from that.
In another interview, Treyarch’s co-studio head Dan Bunting explained the reason behind dropping the single-player campaign and focusing only on multiplayer and zombies. Call of Duty: Black Ops 4 releases on October 12 for PS4, Xbox One, and PC.
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- Black Ops 4’s Battle Royale Mode Was a “Cross-Pollination” Process “Between Different Parts of the Game”
- Call of Duty: Black Ops 4 Dev Justifies Abandoning Single-Player Campaign
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