Call of Duty: Black Ops 4’s beta changed the game significantly, with Treyarch carefully listening to players’ feedback on several aspects of the game. Recently, the studio dated the release of the series’ first ever battle royale mode, Blackout. Even after some backlash from the community and being seen as a step away from the franchise’s main element, the studio is very confident in their abilities to produce a battle royale mode “better” than everyone else.
PC players usually like to nimble around with the game’s settings. That’s why Treyarch tried to feature a deep level of setting customization, including everything from UI and graphics to even enabling players to assign Specialist abilities to a toggle or dual press. Treyarch Senior Producer Jonathan Moses and Beenox Lead Technical Programmer Philippe Troie went over to Activision’s official blog to discuss everything in further detail.
As Jonathan mentioned, there is a very deep level of customization possibilities, and all-around flexibility of the game. We want it to adapt to the end user’s hardware; for instance if someone wants to play on a competitive rig with low latency, high frame rate, reactive motion, and a high DPI mouse, they can do that. On the other hand, if the user wants a very cinematic graphic experience with high visual fidelity, they can also tweak knobs to adjust the graphics options to their liking.
Also, with gameplay preferences in mind, if a player wants to trigger Specialist abilities, he or she can choose between a toggle or a dual press. Also, every action can be rebound to any key on a keyboard.
And there are specific UI options you can play with. Let’s say you have multiple monitors or an ultra-wide monitor. You don’t want to have to turn your head left and right just to see how much health you have, or how much ammo you still have in your magazine. There are options to bring this UI to center it in the screen so that the relevant information is close to where the action is happening. But you also still have your peripheral vision to catch other details.
Overall, I would say it’s all about flexibility and making sure the game adapts to your hardware, and also adapts to your preferences and how you like to play Black Ops 4.
all of Duty: Black Ops 4 is set to release for PS4, Xbox One, and PC on October 12.
- Here’s Our First Look At Call of Duty Black Ops 4: Blackout Gameplay
- Treyarch Reveals More Information Regarding Call of Duty: Black Ops 4 Blackout Battle Royale Mode
- Activision Announces Call of Duty: Black Ops 4 Blackout Beta Start Date; Begins on PS4 First, Other Consoles to Follow
- Call of Duty: Black Ops 4 Multiplayer Will Be Playable At E3
- Call of Duty: Black Ops 4 Dev Justifies Abandoning Single-Player Campaign