Shooting games offer players a diverse range of weapons to choose from, varying from shotguns and pistols to sniper and assault rifles. However, it happens that every now and then, one of the weapons is stronger than the others and gives players a more optimal way of taking down their enemies.
Well, Call of Duty: Modern Warfare’s developer, Infinity Ward’s Multiplayer Design Director Geoffrey Smith, believes not everything should be balanced perfectly, as it strips away from the experience and the fun of the game itself.
I think somewhere along the lines these games have tried to get so balanced, maybe it was eSports, it’s kind of just boiled the fun out of the things when you try to super-balance everything. We’re just having fun. We want to just be able to climb around and have fun interactions.
If I can creatively problem-solve this firefight, instead of having me forced down the hallway, I can use my brain better. I can get a different advantage. And it’s kind of a, you know, a puzzle-platform approach. We just want to create more dynamic interaction.
We’ve boiled it down to this micro level of one-on-one combat, and what we can do to add variability to the outcome of that, from climbing around you to running inside and closing a door that causes you to make a choice, you’re going to run in and enter that building somehow…
Call of Duty: Modern Warfare releases on October 25, 2019, for the PC, PlayStation 4 and Xbox One platforms.
[Source: PlayStation Official Magazine October Issue via WCCFTech]
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