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NBA 2K19 launches in a couple weeks, and in Belgium, it’ll be missing a certain component: players there will not be able to buy card packs with real-money currency, thanks to a determination by the Belgian Gaming Commission that such transactions constitute illegal gambling.
BioWare’s upcoming co-op shooter Anthem is split between a big, shared world for adventuring, and Fort Tarsis, which is essentially the game’s trading hub and the place where you’ll have storyline-advancing conversations with NPCs. It’s where you’ll handle all your trading, too – and the game’s economy will not include trade between players, at least not initially.
Anthem is BioWare’s attempt to split the difference between living multiplayer and the dialog-driven RPGs they’re known for, but it’s not quite the same as you’ve seen it in the past. For one thing, dialog wheels are a thing of the past, replaced by binary choices that cut down how many options you’re split between when conversation comes up.
Anthem will have a demo – as well as a beta, an alpha, and plenty more chances to play throughout the lead-up to release. Contrary to the modern gaming tradition, the demo is in fact a demo, as in a demonstration of the finished product and not an opportunity to collect feedback and do stress tests.
EA and BioWare showed off some new Anthem content today, largely focusing on how they’re blending single-player and multiplayer together. That’s been one of the primary concerns among players, and today’s presentation has provided a lot more clarity and context on how that combination will work.
Anthem’s endgame will be at least partially characterized by raids, BioWare revealed today at a conference at PAX West. The multiplayer co-op title’s raids are intense adventures culminating in tough fights, one of which we’ve seen already.
Deep Sky Derelicts, a card-based sci-fi dungeon crawler that takes a few major cues from Darkest Dungeon, is about ready to lumber out of early access and into the known solar system. It’ll launch on Steam September 26.
Doom II: Hell on Earth is about to turn 24 years old, which makes it about great-grandparent age in videogame years. But over all that time, nobody has been able to figure out one final secret that has taunted players from the score screen on map 15, Industrial Zone. No one, that is, until now.