Video games usually take years and years to develop, with franchises like Assassin’s Creed where they start the next iteration in the series before the release of the last one. Crackdown 3 is an “incredibly ambitious” title, according to Sumo Digital’s Design Director Clint Bundrick. It is understandable, especially with their demonstration of a completely destructible and cloud-supported online multiplayer.
Managing Director Paul Porter in a recent interview with GamesIndustry, he discussed the ties and constraints development studios such as Sumo Digital have to abide by regarding game reveals. He continued to mention that the entire development team are always eager to show the world what is happening at the studio and what they’re working on, but it is up to the publisher to decide when the game is “ready” to go public.
At the end of the day, we’re working on huge AAA games that will be shown to people when the publisher is ready, because it’s not up to Sumo when we can show or demonstrate part of the game that’s being made.
As always, it’s quite difficult doing interviews because I’m happy to talk about what we’re doing at Sumo, but so often we can’t actually talk about a lot of the stuff we’re doing and that is quite frustrating. But I respect that, because it’s not within our remit to talk about those things because we’re working in collaboration with a publisher that owns the IP. At the same time, we’re really excited, knowing what’s happening behind the scenes.
Crackdown 3 releases on November 7th for Xbox One and PC, after being delayed late last year.
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