Previously, CD Projekt RED’s Quest Designer Patrick Mills described video games as “collaborative art pieces.” Of course, he has every right to think so, but video games aren’t the only form of art available in the world. Video games themselves feature visual and audible art, with several titles well-known over the years in the gaming industry solely on their amazing and memorable soundtracks.
Cyberpunk 2077’s music composer Marcin Przybyłowicz was recently featured in an interview, where he reiterated Mills thoughts, comparing video games to other art forms, including TV series, motion pictures, and even theatrical plays. That’s why to him Cyberpunk 2077 needed a “custom approach” to its music.
The video game as a medium is really, it’s kind of the same as a T.V. series, or a motion picture, or a theatrical play, for example. It needs to have a custom approach with the music, a custom approach with the sound. Like with directing set decorations, characters, narration, all the other stuff. If we talk about The Witcher, obviously the source of inspiration would be totally different than with Cyberpunk 2077, or with any other project I did.
Later on, he discussed the differences between composing music for The Witcher series compared to Cyberpunk 2077, where the futuristic setting allowed the studio to “go crazy with placing specific musical cues in the world and treat them as part of the audio layer in the world.”
So, in terms of source music you could have a band of bards, for example, in Novigrad playing some catchy tunes, but apart from that, that was basically it. You couldn’t go beyond that because it wouldn’t sit well in the world. It wouldn’t be believable. People wouldn’t buy it as a part of the background for Geralt’s story. With Cyberpunk, things are completely different because the world itself allows us to go crazy with placing specific musical cues in the world and treat them as part of the audio layer in the world. So, for example, that’s a very big change for us.
Cyberpunk 2077 still doesn’t have a release date but we’ll update you once anything is confirmed. For now, check out the 48 minute gameplay walkthrough below as well as our list of the 8 biggest features this walkthrough showcased.
[Source: Gamer Professionals]
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