Cyberpunk 2077 has been confirmed with real-time ray tracing support at launch. Powered by Nvidia’s RTX 20-series graphics cards, the futuristic RPG’s stunning neon world will utilise the Turing architecture’s dedicated RT and Tensor Cores to deliver real-time accurate, more realistic lighting, joining other major upcoming titles such as Call of Duty: Modern Warfare, Wolfenstein Youngblood, and Watchdogs Legion in the RTX club.
While the pool of supported titles for RTX and Microsoft’s DirectX Raytracing remains relatively small as it stands today, real-time ray tracing is set to become more ubiquitous in the gaming world over the course of 2019. Many major game engines have announced future support for the rendering tech, including Unreal, Unity, with game developers now starting to take advantage of that baked in support.
Now it seems even CD Projekt Red can’t resist the lure of luscious lighting, which is unsurprising considering Cyberpunk 2077 takes place in a world plastered with neon signage, mirrors plastered in graffiti, dingy low light bars, and bling RGB coats today’s PC gamers can only dream of.
The settings menu for Cyberpunk will be suitably kitted out with Nvidia settings, everything from ray traced ambient occlusion to diffused illumination. But since the game is still in development, there may be further RTX integration by the time the Cyberpunk 2077 release date rolls around on April 16, 2020.
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Lighting is evidently so key to the game’s aesthetic and visuals that we could see quite an extensive use of ray tracing throughout, depending on performance. You can see in the image above the extent to how RTX, as it has been implemented so far, shakes out in-game.
- Unity announces support for Nvidia’s real-time ray tracing
- Crytek demos real-time ray tracing on an AMD RX Vega 56 graphics card
- Crytek’s ray tracing demo was running at 1080p 30fps on an AMD RX Vega 56
- Quake II RTX is now available to download for free
- AMD’s second-gen RDNA GPUs will feature hardware accelerated ray tracing in 2020