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Death Stranding’s NPCs Can Die Because of Player Actions

Hideo Kojima’s creations are always intriguing and take time for players to truly experience the message behind his games. Death Stranding proves to be a new style of games from what we saw so far. Around the game’s world, NPCs will be affected by the player’s actions.

Hideo Kojima attended an event in Moscow this past Friday, the Garage Museum of Modern Art, where he revealed a snippet of how one of the NPCs can die if the player stops delivering medicine or just simple forgets about him when you drift away with the storyline.

We have a character who lives deep underground. He is sick and needs medicine, and Sam can deliver it. Since this happens at the beginning of the story, this is a must. After completing this quest, the player himself chooses the following actions: you can constantly go to the old man and carry medicine; you can deliver other items; You can listen to his stories from the past.

But the player is constantly moving forward and moving away from the character. And I’m sure that there are gamers who forget about this old man. And then they will remember and return to it. Since they have not carried medicine to him all this time, he will die by this moment. Through such actions, a connection arises with the character.

We really hope that the significance of the connection between people – how it is formed, how it develops – will be revealed, and it will be interesting for you to play it.

Death Stranding releases on November 8 for PS4, Xbox One, and PC.

[Source: Reddit]

GR

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