Dying Light 2 was one of the pleasant surprises of this year’s E3, and Techland wants to build upon what made the original title succeed and deliver a smoother experience with better visuals.
Techland Lead Designer Tymon Smektala was featured in an interview with WCCFTech at E3 2018, where he clarified the studio’s need to upgrade their technology after the original Dying Light’s release to keep up with the market. Considering the game’s emphasis on movement fluidity and fast-paced parkour segments, Smektala revealed 60fps is more important to the development team than 4K. However, with the time the development team has on their hands, he believes they can deliver gameplay at 4K and 60fps.
Of course, we expect to do this and hope to do this. It’s too early to make any specific declarations at this point because we still have to optimize the game. Of course, we understand the market — you have to support those consoles because the companies behind them put a lot of emphasis on them.
We should be able to do it quite easily because we have new tech for Dying Light 2. Previous iterations of the game were made using our Chrome Engine, but we realized at the brink of 4K gaming we needed new technology to provide gamers with high fidelity visuals, so we created a new engine, called C-Engine, and it’s ready for whatever happens in gaming.
The most important for us is the fluidity of movement because it’s a parkour game. You really have to be immersed in how you move through the city, so 60fps is more important to us than 4K. But, we still have a year to optimize, and we have real wizards when it comes to optimization, so perhaps we’ll deliver both 4K and 60fps.
Dying Light 2 releases in 2019 for PS4, Xbox One and PC.
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