Fortnite’s Battle Royale mode is achieving astonishing numbers. surpassing more than 20 million players since its launch a little over two months ago. Epic Games is continuously trying to implement the players’ feedback. and the game’s upcoming major update addresses several important issues, including team killing, revamping shooting mechanics and improving social features.
In the third version of the studio’s development update, the studio detailed most of the changes included in the game’s upcoming major update. The current team killing reporting system doesn’t update players whether an action has been taken against the offender or not, however, the new system will issue warnings and bans. The studio also hinted towards implementing a reputation system where players with good reputation find each other easier. All the details are below:
We dropped the ball on addressing Fortnite Battle Royale team killing. We take action based on player reports, but the system isn’t straightforward to use, and doesn’t let you know whether we took action or not. This needs improvement. Last week we started casting a wider net to catch current and past team killers and issued numerous warnings and bans. We are also working on better analytical models to weed out the worst offenders and long term would love to have the ability to pair you with players with good reputation.
Playing with Friends
Duos and Squads are best when you can play with friends! We realize that our existing social features make it hard to make and/or find friends. We are working on making it easier to play again with people you had a great game with, make new friends, and import your friends lists from other social networks.
Certain regions don’t have the Duos playlist (we hear you Oceania!) and we continue to monitor population per platform and region. We are working on a system that is going to allow us to schedule Duos during popular hours so we can offer the mode while maintaining a good experience.
New Shooting Model
We’ve been internally playtesting an overhaul of our shooting model to remove random bullet spread while aiming down sights. We want to improve shooting while maintaining the usefulness of building cover while under fire and without changing engagement distances or the flow of the game. The initial results are promising. The changes need more work and tuning. We are shooting (har har) to provide a test client and servers for you to provide feedback and iterate on this together with us in December.
We are working on a big rework to the current inventory. The new interface is cleaner and many of the inventory management tasks are easier to perform. Dropping items is performed by dragging outside the main inventory box and there are quick buttons for splitting and dropping half of any loot to make sharing easier. Additionally, rearranging the quickbar with a controller is now simpler.
We want to provide more feedback to you after your match. We’re working on our first stab at a Post-Match Stats screen you can view after you’re eliminated. The first iteration shows fun, interesting and relevant statistics from your game, and the experience you earned after you / your whole team has been eliminated.
We are adding new unique POIs (points of interest) to the map to better fill in some of the empty spaces and introduce more gameplay variety. We are also introducing more variety to the map by updating existing areas (e.g. mountain and swamp region) with unique art for flora and the landscape. You can quickly recognize different regions from up above and on the ground, providing an improved sense of location and place.
This is great news for anyone who plays Fortnite’s Battle Royale. What do you think of the upcoming changes?
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