BioWare’s Dragon Age Inquisition was one of the first big entries for Xbox One and PS4, and was received well by most critics. However, ex-Dragon Age boss Mike Laidlaw feels the game’s content was “a little hollow.”
Laidlaw was recently featured in an interview with Eurogamer, where he discussed several aspects of the Dragon Age franchise and its development throughout the years. Before his departure, he worked on Dragon Age’s latest entry, Inquisition. He admitted the game’s content wasn’t that much, and he continued to show his admiration towards CD Projekt RED’s The Witcher 3.
We recognized it was a little hollow.
I love the way The Witcher 3 put more cinematic, more heavy story quests into those open worlds in order to even out the pacing and do it in a way players responded to super positively. Whereas in our case, it felt like there were two phases of the game: there was the stuff in the open world which, again, the writers did a great job of theming each zone so it had like, oh, this is the one where there was an expedition that went missing and it’s all full of notes, but it was never quite the same as the level of intensity you got when you went back in time and rescued Leliana from Redcliffe. Those were heavily cinematic. So, I think it was a bit jarring due to being inconsistent.
If I could go back I’m sure we’d look closer to The Witcher 3 – in the hindsight that I’ve seen The Witcher 3. Even we knew it was living where it was and we hadn’t balanced our budget in our deployment of stuff properly in the same way hindsight would have led me to do.
Later on, he said he felt very bad about the PAX Prime 2013 demo of the title, which showcased several features that were later removed.
I feel very bad about that PAX demo that had some features we eventually had to cut. I feel very bad about that… That’s the reality of development. It’s certainly the reality of, oops, you’re on five platforms and two of them are significantly older than the other three. There were some really good ideas in there and I wanted to see them, but at the same time they were not fleshed out and proven enough.
How much did you like Dragon Age Inquisition?
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