God of War is definitely one of the best titles PlayStation fans got to enjoy this year, and Sony Santa Monica’s development team did a wonderful job nailing down the nostalgic God of War atmosphere while giving us lots of new dimensions to explore in a more mature Kratos.
Sony Santa Monica’s Lead Environmental Artist Nate Stephens was recently featured in an interview, via PlayStation Lifestyle, where he discussed the possibility of a God of War sequel and the vision the development will set out to achieve. He made sure to not give away false hope, however, he said that if a God of War sequel ever comes to fruition, “it will be bigger, better, longer” than the one we already have.
I assume you can not talk too much about the future, but we know that there is probably a fight with Thor. What are the key features you want to keep from this game for the future?
We still want to be God of War. What I want to say is that the first battle in this game when you’re fighting the “Alien” is really an epic fight. It ends by destroying the entire environment in which you fight. It was really hard to create, I myself was working on lighting in this site and it was super hard to process it there. If we have a meeting with Thor or Odin, it must be bigger than this, better than this. This game was very good, but we think we can make it even better, of course, it must be a little bit bigger, 10% cheaper. So if we do another game – no one actually said that we are doing it – it will be bigger, better, longer.
What do you think of Stephens statement?
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