Artificial intelligence is an important topic in the gaming industry, whether it is a sports game, first-person shooter or an RPG. It is a constantly evolving aspect of gaming, and Hellblade: Senua’s Sacrifice director Tameem Antoniades is interested in its development.
Antoniades expressed his interest in AI and what can “machine learning and deep learning” achieve over the next few years.
I am interested in AI, because finally we’re breaking through. AI technology has basically been in the doldrums for 30 or 40 years with very little in the way of advancement, and finally we’re getting really good results – eye-opening results. I think I’d like to explore where AI can […] build that experience.
On a practical level, what you can do with machine learning and deep learning is quite astounding. I think it has the possibility of increasing productivity and quality massively, but we need to figure out how to do that. The idea of using small teams to create epic things becomes more feasible with AI.
He continued to comment on how such an advanced AI manages to take decisions and the dangers of having an AI capable of beating you “every single time.” This is where it is going to be difficult to find the perfect balance.
The decisions that the AI makes needs to further a narrative of some sort, and if you can’t control those decisions you’re probably not going to end up with something very compelling. I see AI less like sentience intelligence and more as a tool for productivity and creating volume of assets. […] It’s less about having super-intelligent AI that can beat you, because that’s not fun. They’ll beat you every single time.
Ninja Theory’s psychological thriller Hellblade: Senua’s Sacrifice was one of the best titles I have played this year, and seeing the team behind it ambitious and interested in advanced AI is definitely interesting to see.