Indie developer Artifact 5’s promising title, Anamorphine, addresses mental illness in a unique and innovative approach.
Players take the role of Tyler, a mentally unstable person, who suffers from post-traumatic denial and has to revisit “a succession of milestones that define his relationship with his wife Elena.” Anamorphine doesn’t feature action buttons, text, voice-overs or cut scenes, allowing players to fully experience the story and feel a connection to Tyler’s struggles.
Snapshots of happier days dance through Tyler’s head. When your own mind is against you, where else can you turn?
Tyler, a young man in post-traumatic denial, revisits a succession of milestones that define his relationship with his wife Elena, who falls victim to an accident that robs her of her livelihood and emotional outlet. Tyler’s mental turmoil warps his past as he struggles to come to terms with his guilt and inability to help Elena when she quietly slips into depression.
Told with no dialogue or action button, Anamorphine’s narrative comes together through Tyler’s dream-like memories, contorting and bleeding into each other with his mental state. Will you confront the past and try to find a way to move on, or will you let it consume you?
- Movie-like emotional impact through gameplay
- Player moves the story forward purely through movement and sight
- No action button, text, UI, voice-over or cut scenes
Anamorphine releases on PS4, Xbox One, PSVR, and other VR devices on January 16 next year. For a preview on what to expect, make sure to check the video below.
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