Marvel’s Spider-Man is definitely one of the best first-party titles to release in a while, but this kind of games never come easy.
The game already sold over nine million units, and received several awards and critical acclaim from critics and fans alike. Insomniac Founder and CEO Ted Price was recently featured in an interview with Variety, where he explained the process and development the studio had to go through to deliver Spider-Man. He described the process as “growing new muscles,” obliging them to focus and do their best to make up for the lack of manpower “some of the internal teams at larger publishers” have.
We have had to grow new muscles in terms of how we produce games to actually handle delivering a game of this size. We had to figure out can we improve to deliver this with a team that is probably not as big as some of the internal teams at larger publishers. We had to get scrappy. We had to communicate consistently. We had to try things that we didn’t think would work and then fix them when they broke. And that was another growth moment in our history.
All those things have to be done well at the beginning of any production. And I think we’ve learned a lot about how to do it better during Spider-man.
Marvel’s Spider-Man is already available exclusively on PS4, Now is the perfect time to pick up the title, especially after Sony officially dropped the price of both, Detroit: Become Human and Spider-Man.
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