With many other RPG games, you can hit a quick save, kill a potential story altering NPC and then revert back if you don’t like the outcome – but with DOTNOD’s upcoming narrative based title, Vampyr, you are going to have to make dead certain that the NPC you kill is the right decision.
Speaking to OXM about this in their May issue, Dontnod’s narrative director Stephane Beauverger stated that if you do end up killing an NPC you won’t be able to revert back to a previous save. “The ultimate experience in the game is knowing that if you take a life, you can’t go back,” he said. “You can’t revert to a previous save. When you decide to kill an NPC in the game, that’s it for them until the end of the story.”
I guess this makes the choices you are about to executed far more meaningful. You’ll have to think carefully if your next prey is worth the sacrifice or not.
Vampyr follows the story of Jonathan Reid, a doctor-turned-vampire, who now has to come to terms with what it means to be a vampire. The games focus is mainly on the internal conflict Reid faces – does he sate his biological bloodlust or go against the Hippocratic Oath he swore at the start of his career.
Vampyr will release on Xbox One, PC and PS4 June 5th.
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