Nvidia has announced that 10-series and 16-series graphics cards will support real-time ray tracing, via Microsoft’s DirectX Raytracing (DXR) API, from April. Following an Nvidia driver update, every Pascal and Turing GPU, from the GTX 1060 6GB and up, will support the “holy grail” of computer graphics. And that’s regardless of whether they have RT cores embedded in their graphics silicon or not.
Nvidia’s latest graphics card generation, codenamed Turing, brought with it new silicon to gamers in the form of RT Cores and Tensor Cores, along with new branding to reflect the change: RTX. This denotes its RTX 20-series family of cards, headlined by the RTX 2080 Ti, are capable of real-time ray tracing, while all GTX cards were excluded.
That was until Nvidia decided to unleash real-time ray tracing unto most of the mid- and upper-tier 10-series and 16-series graphics cards with one fell swoop of its graphics driver code. There are still only two titles with ray tracing as of right now, Battlefield V and Metro: Exodus. However, Nvidia has said that Shadow of the Tomb Raider support is coming “very soon”, alongside a growing number of APIs and game engines.
“We are going to be, in April, releasing a driver that will enable DXR across a much wider range of GPUs,” Justin Walker, director of GeForce desktop told us earlier today, “including Pascal GTX, Turing GTX, on top of the already released Turing RTX.
“You gamers who have these Pascal GPUs and Turing GTX GPUs will have a driver that supports ray tracing and supports DXR. And that’s super exciting because it’s going to expand the installed base significantly for game developers. Now game developers are going to have tens of millions of GPUs with support for DXR. They have a much wider install basis of GPUs to develop to.”
But while that’s all well and good, we’re still not entirely sure what will happen in-game when that driver package arrives, or whether BFV and Metro Exodus will need an update themselves. Or even whether 10-series cards will be able to implement genuine real-time ray tracing with any semblance of playability.
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Nvidia’s RTX 2060 manages just 41 fps with RTX on in the Metro Exodus prescribed benchmark run at Ultra. And that’s with 30 RT cores – built for this one very specific workload in mind – offloading all the hard work from your GPU’s CUDA core.
The Nvidia Turing architecture can operate concurrent floating point and integer operations, which should mitigate the delay in frame times due to the extra workload to some extent. Pascal, however, will struggle. One would expect that to mean Nvidia’s recently launched GTX 1660 Ti and GTX 1660 will fare better than their Pascal counterparts. Godspeed, GTX 1060… godspeed.
The dedicated silicon on Nvidia’s RTX 20-series GPUs will remain the top silicon for the job. And the only capable of DLSS, which Nvidia says will remain an RTX 20-series feature alone.
“This is a hybrid rendering technique,” Walker continues, “which means you can pick and choose the effects you want to do. And you can scale them up to take advantage of the horsepower that the RT Core gives you, but developer’s will also be able to scale them down to be able to address a larger install base.”
Ostensibly, extending ray tracing support beyond RTX graphics cards will entice more developers to implement the rendering techniques in-game – thus making cards that do it better more enticing to gamers in the process. Nvidia has been struggling with “lower than expected” sales of certain high-end RTX graphics cards, and Jen-Hsun admitted this may be due to a lack of “demonstrations of RTX technology in actual games”.
A byproduct of this could also mean AMD finally rolls up its sleeves and rolls out its own DirectX Raytracing-friendly driver package. It had been waiting to support real-time ray tracing only once “the consumer’s gonna see the benefit,” but that moment may arrive sooner than expected given the lacklustre response to Nvidia’s RTX launch.
Multiple game engine developers and APIs are signed on to implement some degree of ray tracing support soon, with Unity and Unreal already onboard. While current implementations are limited to Microsoft’s DXR alone, Vulkan will soon implement ray tracing, too.
This announcement comes shortly after Crytek announced CRYENGINE 5.5 would support an API and GPU manufacturer agnostic implementation of ray tracing.
The following graphics cards will support DXR real-time ray tracing:
|Titan XP||GTX 1660 Ti||RTX Titan|
|Titan X||GTX 1660||RTX 2080 Ti|
|GTX 1080 Ti||RTX 2080|
|GTX 1080||RTX 2070|
|GTX 1070 Ti||RTX 2060|
|GTX 1060 6GB|
It’s certainly an odd choice for Nvidia following the company’s initial marketing material that specifically denounced their previous generation of graphics cards’ real-time ray tracing ability.
While Nvidia’s RTX 2080 Ti manages 10 Giga rays-per-second, its GTX 1080 Ti predecessor only manages 1.1 Giga rays-per-second. That equates to just 18fps in Metro Exodus with DXR turned on.
To bump that number up to 60fps using the Pascal architecture, Nvidia has done some back-of-the-napkin maths to decide that an equivalent GPU would need to have a die size of 1,324mm2 and come packed with 35bn transistors. That mammoth GPU would also require 650W to run.
- DirectX Raytracing is live on most Nvidia 10-series and 16-series graphics cards
- Nvidia GTX 1660 Ti outperforms GTX 1060 by 19% in AoTS benchmark leak
- Nvidia expanding DirectX raytracing to GeForce 10, 16 series cards
- Nvidia is publishing a book on ray tracing to entice game developers
- Shadow of the Tomb Raider gets Nvidia ray tracing support with lucky patch 13