PlatinumGames is known for developing many significant titles, including the likes of Nier: Automata and Bayonetta 2, but the studio wants to develop and publish its own title.
Head of Development and Producer Atsushi Inaba was recently featured in an interview with Game Informer where he finally discussed the studio’s new direction to develop and self-publish their titles, giving the studio more freedom to create what they want. Inaba mentioned how they will approach development, since PlatinumGames doesn’t have enough resources to develop an AAA title but the studio isn’t going to release indie-quality titles either.
One of the things Platinum is focused on is we’re looking into creating our own IP, creating our own game. Up until now, obviously we’ve worked on original IPs for a wide variety of publishers. We’ve also worked on other Hollywood IPs for other publishers as well. But we’re becoming more and more interested in the idea of self-publishing and doing our own title.
Over the last year we’ve pretty much opened the company up to “Anybody can pitch a game,” and so over the last year we’ve gotten about 70 design documents from different people. And if you’re going list out the other random ideas, the scratched stuff on paper, that’s a hell of a lot more. So this year has been about us basically diluting which stuff we wanted to focus on and not focus on, and drilling down to the point where we now have two designs that we’re genuinely focused on.
We can’t put together a AAA, $10 million-plus game, because we just don’t have that sort of cash as an independent developer. However, we don’t plan to go the indies route with just a few people on a team making a game, so it’ll be somewhere in the middle, looking at probably about 20 people on the staff making the game, so that’ll still be a healthy [size].
What do you think of PlatinumGames new approach?
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