RAGE 2, co-developed by id Software and Avalanche Studios and published by Bethesda Softworks, is the sequel to the chaotic and apocalyptic first-person shooter RAGE. Back in August, the studio released a trailer several new weapons, factions and even landscapes. Around a week later from that time, id Software’s former co-owner and studio director Tim Willits provided a little teaser on how Rage 2’s multiplayer component was developed, describing it as a unique “social component.”
Senior Game Designer Loke Wallmo was featured in an interview in the latest issue of GamesTM magazine, where he provided more information regarding players’ Nanotrite powers showcased in various trailers. He talked more about how gives players “ncreased dynamics, increased movement and a way to fight without the weapons.”
We’ve played around with this idea quite a bit. I think the Nanotrite powers in particular give the player increased dynamics, increased movement and a way to fight without the weapons.
You will do the majority of your fighting with weapons, of course. But the Nanotrite powers add a lot to the mix; they help improve crowd control, movement, physicality and playfulness. It took us a long while to get that right, but I think – as you’ve seen today after playing it, hopefully – that you’ll feel like they really work very well together.
Studio Director Tim Willits continued on Wallmo’s statement, justifying its addition as a way to get players involved in engaging action moments “a little bit faster.”
It’s all about getting you into the action a little bit faster. Because Rage 2 has such a big open world you can approach combat situations from anywhere and in any way that you want to. For example, we reward you for using abilities – it charges your Overdrive, you get different drops – it’s one of the many ways we get you into the action and keep you there.
Rage 2 is scheduled to release early 2019 for PS4, Xbox One and PC.
[Source: GamesTM via Wccftech]
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