Rare Games and Microsoft’s Sea of Thieves achieved amazing success since its launch, surpassing 5 million players and more than 40 million hours of streaming on Twitch and over 300 million views in YouTube videos. The recent surge in numbers and new players is mainly due to the studio’s continuous support to the game with content updates, the latest being Cursed Sails, adding tons of skeleton-pirate themed content to the game. What makes all this more enjoyable is Rare’s commitment to never charge their players for new content updates.
Sea of Thieves Design Director Mike Chapman was recently featured in an interview with GamesIndustry.biz, where he discussed why the Rare decided it is better for the community to never charge for content release. Not only that, he continued to discuss monetization mechanics and how the studio is very cautious as to not segregate Sea of Thieves’ community.
“We will never charge for those new content releases, because that would segregate our players. […] The idea of having to buy an expansion in order to play with your friends – we’d never do that. We have no plans locked in place now on when we’d add monetization.
The one thing I will say is if we do that, we won’t just take something from another game and put it into Sea of Thieves. The way we’ve looked at mechanics, tried to innovate and do things differently, we’d want to do that with monetization as well. It’s not just about taking another approach and forcing it into Sea of Thieves. With all of our mechanics, it has to feel at home. We won’t step on the shoes of the gameplay, we won’t segregate our players, we certainly never would do pay-to-win. It would be around something that players love, and a way for them to keep enjoying the content.”
Sea of Thieves is currently available on PC and Xbox One.
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