Star Wars Jedi: Fallen Order will really lean in on narrative and storytelling. We don’t know much about the game just yet, but early word has suggested that it’ll likely be a single-player game with little-to-no multiplayer content – a true anomaly from publisher EA. As we await a full reveal and the Fallen Order release date, a new interview with Chris Avellone lets us know that the game’s narrative aspirations are so big it’s got a half-dozen narrative designers.
“Story was very important to Respawn,” Avellone tells VG247. “I think they do a good job of introducing various narrative layers into their games already, but they think story is an important part of what they perceive to be a Star Wars game. That’s one of the reasons I like Respawn, because when they tackle something like that, they understand what the important points are.”
Chris Avellone was confirmed as one of the Fallen Order’s writers last month, but the lead narrative designer is Aaron Contreras, who also led story on Mafia 3. The third Mafia was flawed game, to be sure, but it was no slouch when it came to story – especially in the more tightly scripted opening and ending segments.
We first heard rumours about Fallen Order’s story focus in a podcast a few months after the game’s reveal, and more recently noted insider Jason Schreier has specifically called it out as a “single-player action-adventure game.”
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It’s been so long since we’ve seen a Star Wars game focused on telling a new story in the galaxy far, far away that nothing could make me happier.
- Chris Avellone worked on Respawn’s Star Wars game
- Star Wars Jedi: Fallen Order Won’t Be A Short Game
- Star Wars Jedi: Fallen Order launches November 15
- Jedi: Fallen Order will sell “six to eight million” copies, according to EA
- KOTOR 3 would have had us fighting “monstrous” ancient Sith lords, Avellone says