John Wick Hex will have a replay function to let you see your strategic murder in real time, but it won’t let you direct the action as you’re playing. You won’t have fine control over the camera as you’re playing, since the wider angle the game adopts is better for making strategic decisions – but it’s not out of the question that this “choreography game” could become a “director game” down the line.
Tag: John Wick Hex
John Wick has been expanding across mediums since the first movie’s breakout success, and John Wick Hex sees that process hit the world of videogames. A big part of the movie series’ style is its stunts, and capturing that work accurately in John Wick Hex gameplay meant the developers needed to work closely with the film’s stunt coordinators – and occasionally get a little roughed up by them.
Plenty of games that use movie licenses begin their lives as something else – Middle-earth: Shadow of Mordor, for example, is rumored to have been conceived as a Batman game. But John Wick Hex director Mike Bithell says his upcoming game was designed from the beginning for the John Wick franchise, and that the source material has guided the game’s design.
John Wick Hex turns the purest action film series of the past decade into a more cerebral strategy game, letting you choose your actions, plan your murder ballet, and see how it all plays out. It’s a smart way to capture the feeling of being John Wick through gameplay, but the question we’ve been asking since we saw the first trailer is whether the game will have a replay function.
Mike Bithell, creator of personable squares in indie platformer Thomas Was Alone, isn’t satisfied with just making a game about brooding action superstar John Wick. While it would have been perfectly possible to make the fast-paced, third-person action shooter we might have expected, Bithell Games want to do something more interesting.