Tag: microsoft

DirectX Raytracing hits v1

DirectX Raytracing hits v1.1 and DirectX 12 gets support for Nvidia’s Mesh Shaders

Microsoft has released a preview of the next step in DirectX Raytracing to its Windows Insider Program, meaning developers can start to play with new performance enhancing features to deliver a better ray traced experience. By the time Cyberpunk 2077 rolls around then the DirectX 12 API might actually have got to the stage where we can get great ray tracing performance outside of a $1,200 RTX 2080 Ti read more