Tag: Red Dead Redemption 2

How to fix Red Dead Redemption 2 on PC… just nuke your Windows install
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How to fix Red Dead Redemption 2 on PC… just nuke your Windows install

Eureka! We’ve had a breakthrough moment with Red Dead Redemption 2 on PC, and finally managed to get the game up-and-running on our test bench. Facing a seemingly common issue with the game at launch, the “exited unexpectedly” bug, and after trying every RDR2 fix recommend by Rockstar to no avail, we finally bit the bullet and entirely rebuilt our gaming PC and reinstalled Windows – and now Red Dead Redemption 2 works. read more

Red Dead Redemption 2 gets new missions, guns, and horses for story mode on PC
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Red Dead Redemption 2 gets new missions, guns, and horses for story mode on PC

Red Dead Redemption 2 officially hits PC very soon, and Rockstar aims to give you some reasons to double-dip if you already played on consoles – beyond the graphical and frame rate improvements, that is. You’ll also find a whole bunch of new additions for story mode here, and while none of them are earth-shattering, they’ll all add a bit more variety to your replay following the Red Dead Redemption 2 PC release date. read more

A fresh ratings application could point to a Red Dead Redemption 2 PC port
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A fresh ratings application could point to a Red Dead Redemption 2 PC port

Once again, it looks like there’s reason to wonder if a Red Dead Redemption PC port might be on the horizon. There’s been Rockstar Social Club source code, Stadia Rockstar information, and a LinkedIn reference hinting – though far from confirming – that we might one day see the game gallop onto our PCs. Now, there’s a rating application that could also suggest a PC port’s in the works. read more

Rockstar hires testers full-time after criticism – “things have been better since last year”
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Rockstar hires testers full-time after criticism – “things have been better since last year”

As criticism of the game industry’s often abusive labour practices took hold, reported crunch at Rockstar proved to be one of the biggest points of discussion. Things at the QA department, primarily based in Rockstar’s Lincoln studio, seemed especially bad – in addition to mandatory overtime, testers were often employed on temporary contracts with no guarantee of renewal. Now, it seems that things are changing. read more