The Elder Scrolls Online is set to take us to the Argonian homeland in the Murkmire DLC, giving us a deeper look at the lizard folks in their native lands. Argonians are quite a bit different from most of Tamriel’s races, and not just because of their reptilian skin. The people’s strangeness is something of a meme among Elder Scrolls fans, and at Gamescom we asked director Matt Firor exactly why that is.
“This is the first time people have seen Argonians in Argonian culture – and they’re weird,” Firor says. “I don’t how else to put it. Their philosophy is very much ‘now.’ Live today, don’t worry about tomorrow, but especially don’t worry about the past.”
That desire to stay in the now puts them directly at odds with your quest in Murkmire. “The story, of course, is they have to worry about the past. It’s like Indiana Jones, you’re trying to find an artifact from the history of Black Marsh. And the Argonians really don’t care. They don’t want to help you, because what’s passed is past, and they’re just worried about today.”
We’re going to find out where that cultural attitude comes from in this DLC, as Firor says it’s part of the story – though he wouldn’t say too much for fear of spoilers. “It does take you into some older Argonian areas and underground areas. They have these cool, stone pyramids called xanmeers, and you start to learn about why they’re important to old Argonian culture and the influence they had on modern day. It’s a lot of fun.”
We don’t yet have a release date for Murkmire, though it’s scheduled to launch this year. More recently, the Wolfhunter DLC launched a take on werewolves in the Elder Scrolls universe and a chance to take on the Daedric prince.
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