Ubisoft’s pirate themed title, Skull and Bones, was originally scheduled for a 2018, but this won’t happen anymore.
In Ubisoft’s latest earnings report, the studio revealed they are delaying Skull and Bones to 2019 at the earliest, mainly due to “growth in back-catalog sales and excellent momentum of recent releases.”
In line with previous practices and in view of the acceleration of our digital transformation, growth in back-catalog sales and excellent momentum of recent releases, Ubisoft has decided to give itself more time to develop Skull & Bones to offer players an even more engaging experience. Skull & Bones is now scheduled for release in 2019-20.
Creative Director Justin A. Farren went over to the Ubisoft Forum to further clarify the situation, claiming this is Ubisoft Singapore’s “biggest game yet.” He continued to clarify that the studio saw the opportunity to delay it as they were in no rush to release it early without achieving the vision and ambition they set out for it.
Here in Singapore, this is our biggest game yet, and it is a project filled with immense passion. Many of us have been working on it for the last few years, and want to make this game right in order to achieve our ambition to deliver the ultimate pirate game set to thrill players at launch and for years to come.
Our goal remains as clear as ever: build a shared systemic open ocean that captures the essence of the pirate fantasy and is full of activities. We aspire to create a game where the act of attacking and robbing ships at sea — and where every single decision you make — requires you to carefully assess the risk versus reward.
We also are building a world rich in lore and stories, where you’ll come across memorable characters and have the canvas to create your own stories. Letting you set your own objectives and to take down your rivals on your own terms is key to the experience we want to create.
Earlier in August, the studio discussed the inclusion of lootboxes and their content.