You Will Be Able To Play Anthem Solo

In the current state of gaming, there has been a lot of contention amongst the community regarding the worth of single-player games. While single-player games still manage to rake in loads of cash (as seen with the recent releases God of War/ Super Mario Odyssey/ Horizon Zero Dawn ect) it seems that publishers continuously push the multiplayer aspect – maybe because it’s a way to monetize the audience even further, or maybe it manages to bring in more basic sales. Either way it’s something that sometimes hampers the single-player aspect of a release because resources have to be placed into the multiplayer component.

Bioware’s Director of the upcoming title, Anthem assured us that this won’t be the case with the third-person title. in a blog post, Casey Hudson reminds gamers that Bioware games have always been about the character you want to role-play.

“As a player, I worry about these things too — which brings us to the last line of our mission: become the hero of your story. In a BioWare game, you should feel like the story is about you. You create your own character, you decide what happens next, and you become the hero. I think the reason people are concerned about whether these things are possible in a multiplayer game is because it just hasn’t been solved well before. With Anthem, we’re taking this problem head-on and structuring the entire game design to provide a specific solution for this,” he writes

“It’s true – we’re trying something really different here. Anthem represents one way to deliver innovation and new experiences in the spirit of our mission. We also have teams envisioning future BioWare games, and they’re designing approaches that are different from Anthem – including one that’s very Dragon Age. As we try new things, I hope that you’ll come on the journey with us, and continue asking questions that will help shape Anthem into something we’ll all love to play.”

While yes it is a multiplayer game, don’t expect it to get in the way of the Solo experience.

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