While Umamusume: Pretty Derby is all about training your characters and making them good enough for PvP races, there can be a lot of differences between these characters. These differences decide if the character will be good to build during the early game or best left for the late game.
Umamusume: Pretty Derby – Character Tier List
Which trainees should you invest in for the most optimal career and Legacy options? Let’s find out.
Oguri Cap is a three-star horse girl who excels as a Pace Chaser and Late Surger. With her unique ability and distance preferences, she is one of the best characters you can build during the early game, and here are the best stats and support cards for that.
Updated October 29, 2025 by Zoë J. Osik: We’ve updated our guide to provide more options for Support Cards, as well as a breakdown of Oguri Cap’s career objectives so you can plan ahead!
How To Play Oguri Cap
|
Distance |
Sprint (E) |
Mile (A) |
Medium (A) |
Long (B) |
|---|---|---|---|---|
|
Type |
Front (F) |
Pace (A) |
Late (A) |
End (D) |
As you go through character stats in Umamusume: Pretty Derby, you’ll notice that a lot of them prefer the Pace Chaser and Late Surger styles, and Oguri Cap is no different. The first style lets them stay close to the Front Runners and cross them in the end, while the latter lets them stay at the back until the final phase, where they accelerate to the front.
While Oguri Cap prefers Turf races, she also has a B rating on both Long distance and Dirt track, which makes it a possibility to build her for them. Her unique ability increases her ability to break out of the pack in the final 200 meters if she’s placed in the front, which works slightly better with the Pace Chaser style.
With Late Surger, you’ll usually push ahead at the very end, giving less time for her unique skill to activate.
Oguri Cap’s career starts off with a few Mile races but quickly converts to a bunch of Medium and Long races. Since she has a Long race that she has to place first in, it’s recommended to upgrade her Long distance preference to an A rating using the Legacy cards. This will help you beat this race without putting too much extra effort.
Apart from that, you can also have a bunch of Speed and Power on her Legacy cards. While this might not be possible during the early game, you can also borrow other players’ Legacies by following them through the Team Trial leaderboard.
Oguri Cap Best Stats
|
Stats |
Priority Ratio |
Optimal Number |
|---|---|---|
|
Speed |
10 |
1000-1100 |
|
Stamina |
3 |
300-400 |
|
Power |
4 |
500-600 |
|
Guts |
1 |
200-300 |
|
Wits |
2 |
300-400 |
As mentioned above, Oguri Cap works best as a Pace Chaser style, preferably over Medium distance since she has a lot of Medium races in her career. To pull this off, you’ll first need as high Speed as possible since you’ll have to keep up with the Front Runners throughout the race, bringing her recommended speed over 1,000.
After getting a good handle on your Speed, you can start focusing on Oguri Cap’s Power, Stamina, and Wits. While Stamina is not high priority, you still need to get it over 300, with 400 being a sweet spot for the Long races in her career. Outside of these, you’ll also need some Stamina-based skills to keep up.
If you want to focus on golden skills on Oguri Cap, you can bump her Stamina up to 500.
Oguri Cap has Speed and Power as her highest base stats, with growth rates in these two as well. This makes her extremely easy to build since you get a lot more flexibility with her Support Cards.
Oguri Cap Best Skills
You can get various skills from your character, Legacies, and Support Cards. However, if you want to achieve an A rank with Oguri Cap, you’ll need skills that suit her play style. Thankfully, there are tons for you to choose from:
|
Skill |
Description |
|---|---|
|
Gourmand |
This is Oguri Cap’s own stamina skill with a golden background. It gives a significant boost to your stamina mid-race as a Pace Chaser, which helps you offset the low Stamina that you’ll likely have for her build. |
|
Iron Will |
Another stamina skill that regenerates it when you’re blocked by another character in the early race, which happens a lot when you’re using Oguri Cap as a Late Surger. |
|
Stamina to Spare |
As a Pace Chaser in the early race, this skill will help you save some of your Stamina so that you can go for longer. |
|
Pace Chaser/Late Surger Savvy |
While green skills usually aren’t worth getting since they give low points for your rank, these are still some of the best ones to get on Oguri Cap depending on your target style. |
|
Straightaway Adept |
This skill increases your Speed on a straight, which can be very important to both keep up with other runners and pass them. It’s arguably one of the best general skills to get on your characters. |
|
Prepared to Pass |
If you’re a Pace Chaser, this ability increases your chances of breaking out of the pack towards the end of the race, effectively paving way for your first position. |
|
Slipstream |
If you’re directly behind another character for a while, which happens in the case of both Pace Chaser and Late Surger, your speed slightly increases by decreasing the wind resistance. |
|
Swinging Maestro |
This skill will help Oguri regain endurance on turns. |
|
Professor of Curvature |
When making turns, Oguri Cap will benefit from increased velocity, which can really help her pull ahead if she’s on the outside. |
Oguri Cap Best Support Cards
|
Distance And Type |
Best Support Card Build |
|---|---|
|
Pace Chaser, Mile |
Four Speed, one Power, one Wit |
|
Pace Chaser, Medium |
Three Speed, one Stamina, one Power, one Wit |
Once you understand what each stat does in Umamusume: Pretty Derby, you’ll realize that Power is an important stat for characters who need to accelerate quickly towards the end of the race, which is the case for both Pace Chasers and Late Surgers. While the above builds are for Pace Chasers, you can simply replace the Wit with Guts for Late Surgers.
Support Cards help you get a ton of buffs during your run including increased fans from your races and higher points whenever you trigger their preferred training with their card on it. When a card is on the golden bar, it can trigger rainbow/friendship training when it appears on their favorite training as well.
Getting as many cards to the golden bar as possible is a priority during your first year of training.
Here are some of the best cards you can use with Oguri Cap:
|
Support Card |
Description |
|---|---|
|
Special Week (Speed) |
This card is a great pick for both Pace Chaser and Late Surger styles as it gives abilities for both of them. It also gives the best stamina ability you can have on Oguri Cap (Gourmand) along with some speed in the final spurt. |
|
Tokai Teio (Speed) |
This card has a high mood enhancement on your training with a slightly high chance of appearing in the right one. Moreover, it can give you some great abilities to increase your Gut to offset your low Gut from the build. |
|
Nishino Flower (The Littlest Bud) |
Apart from higher Hint frequency, this card can also give you a bunch of abilities for the Mile and Pace Chaser build, including a golden background ability to increase your Power on a straight. |
|
Super Creek (Piece of Mind) |
While this card is already meta, it also works super well with Oguri Cap since it gives her a bunch of Power during the final phase. |
|
El Condor Pasa (Power) |
This is arguably one of her best Support Cards due to the high chances of appearing on her specialty and a bunch of Medium Pace Chaser skills. |
|
Fine Motion (Wit) |
This is already a great card because of the events and other bonuses it provides, but it also works particularly well with Oguri Cap because of its acceleration and maneuverability skills. |
Oguri Cap Career And Events
A fresh Oguri Cap run takes time to complete, but with careful preparation, you can ensure that she meets all her goals and wins the URA Finale Finals, earning the maximum amount of turns and skill points per run. While luck plays a role in your success, your choices will ultimately make or break her career.
Below are her career objectives, along with the number of turns you have to prepare for them:
Oguri Cap Career Objectives
|
Turn Number |
Month |
Objective |
|---|---|---|
|
Turn 12 |
Junior Year, Late June |
Participate in the Junior Make Debut 1,600m Turf – Mile |
|
Turn 24 |
Junior Year, Late December |
Have at least 3,000 fans. |
|
Turn 33 |
Classic Year, Early May |
Place in the top 5 in the NHK Mile Cup 1,600m Turf – Mile |
|
Turn 46 |
Classic Year, Late November |
Place in the top 3 in the Mile Championship 1,600m Turf – Mile |
|
Turn 48 |
Classic Year, Late December |
Place in the top 3 in the Arima Kinen 2,500m Turf – Long |
|
Turn 60 |
Senior Year, Late June |
Place in the top 3 in two G1 races. |
|
Turn 68 |
Senior Year, Late October |
Place 1st in the Tenno Sho (Autumn) 2,000m Turf – Medium |
|
Turn 72 |
Senior Year, Late December |
Participate in the Arima Kinen 2,500m Turf – Long |
Oguri Cap Career Events
|
Event Category |
Event Name |
Choices |
|---|---|---|
|
Costume |
Pinned Hopes |
Top: +10 Stamina, +10 Power Bottom: +20 Wit |
|
Costume |
Oguri the Forest Guide? |
Top: +20 Speed Bottom: +20 Power |
|
Costume |
Better Than a Plushie |
Top: +20 Guts (random chance to get the Hot Topic status) Bottom: +20 Stamina (random chance to get the Hot Topic status) |
|
Choices |
Lost Umamusume |
Top: +10 Guts Bottom: +10 Speeds |
|
Choices |
Field Workout |
Top: +10 Guts Bottom: +10 Power |
|
Choices |
Running on Full |
Top: +10 Energy, +15 Skill Points Bottom: +1 Nakayama Racecourse hint |
|
Choices |
Oguri’s Gluttony Championship |
Top: +30 Energy, +10 Power, +10 Skill Points OR +30 Energy, +10 Skill points, -5 Speed, +5 Power, and Slow Metabolism status Bottom: +10 Energy, +5 Power, +5 Skill Points |
|
Choices |
Bottomless Pit |
Top: +10 Energy, +5 Skill Points OR +30 Energy, +10 Skill Points Bottom: +30 Energy, +10 Skill Points, +5 Power, -5 Speed, Slow Metabolism status |
|
Date |
Oguri Makes a Resolution |
Top: +5 Speed, +5 Wit Bottom: +5 Stamina, +5 Guts |
|
Date |
Oguri Perseveres |
Top: +10 Guts Bottom: +10 Power |
|
Date |
Oguri Matures |
Top: +10 Wit Middle: +10 Stamina Bottom: +10 Power |
|
Date |
Something Smells Good! |
Top: +10 Speed Bottom: +10 Guts |
|
Date |
High-Level Rival |
Top: +5 Speed, +5 Stamina Bottom: +5 Power, +5 Wit |
|
Secret Events |
At the Tenno Sho (Spring) Participation |
+15 or +20 Energy, +1 Mood, +4 or +10 to a random stat, +25 or +45 Skill Points |
|
Secret Events |
At the Tenno Sho (Spring) No Participation |
+1 Mood |
|
Special |
Bonus at the start |
+120 Skill Points |
|
Special |
Failed Training (Get Well Soon!) |
Top: -1 Mood, -5 to the last trained stat, Practice Poor status (random) Bottom: Either -1 Mood, -10 to the last trained stat, Practice Poor status (random) OR Practice Perfect. |
|
Special |
Failed Training (Don’t Overdo It!) |
Top: +10 Energy, -2 Mood, -10 to the last trained stat, -10 to 2 random stats, Practice Poor status (random) Bottom: Either -3 Mood, -10 to the last trained stat, -10 to 2 random stats, Practice Poor Status OR +10 Energy and Practice Perfect status. |
|
Special |
Extra Training |
Top: +5 to the last trained stat, -5 Energy, heal a negative status effect (random), Yayoi Akikawa bond +5 Bottom: +5 Energy |
|
Special |
At Summer Camp (Year 2) |
Top: +10 Power Bottom: +10 Guts |
|
Special |
Fan Letter |
+1 Mood and +30 Skill Points |
|
Special |
Dance Lesson |
Top: +10 Power Bottom: +10 Guts |
|
Special |
New Year’s Resolutions |
Top: +10 Stamina Middle: +20 Energy Bottom: +20 Skill Points |
|
Special |
New Year’s Shrine Visit |
Top: +20 Wit Middle: All stats +5 Bottom: +30 Skill Points |
|
Special |
Acupuncture (Just an Acupuncturist, No Worries!) |
Option 1: 30 percent chance to get +20 to all stats OR 70 percent chance for -2 Mood, -15 to all stats, and Night Owl Status. Option 2: 45 percent chance to get Corner Recovery and Straightaway Recovery skill hints OR 55 percent chance for -20 Energy and -2 Mood. Option 3: 70 percent chance to get +12 to Max Energy, +40 Energy, and heal all negative status effects OR 30 percent chance to -20 Energy, -2 Mood, and get Practice Poor Status. Option 4: 85 percent chance to get +20 Energy, +1 Mood, and Charming status OR 15 percent chance to get -10 or -20 Energy, -1 Mood, and Practice Poor status (random). Bottom: +10 Energy |
|
Post Race |
Victory! (G1) |
Top: -15 Energy, +10 to a random stat, +45 Skill Points Bottom: -5 or -20 Energy, +10 to a random stat, +45 Skill Points |
|
Post Race |
Victory! (G2 and G3) |
Top: -15 Energy, +8 to a random stat, +35 Skill Points Bottom: -5 or -20 Energy, +8 to a random stat, +35 Skill Points |
|
Post Race |
Victory! (Pre Op and Op) |
Top: -15 Energy, +5 to a random stat, +30 Skill Points Bottom: -5 or -20 Energy, +5 to a random stat, +30 Skill Points |
|
Post Race |
Solid Showing (G1) |
Top: -20 Energy, +8 to a random stat, +45 Skill Points Bottom: -10 or -30 Energy, +8 to a random stat, +45 Skill Points |
|
Post Race |
Solid Showing (G2 and G3) |
Top: -20 Energy, +5 to a random stat, +35 Skill Points Bottom: -10 or -30 Energy, +5 to a random stat, +35 Skill Points |
|
Post Race |
Solid Showing (Pre Op and Op) |
Top: -20 Energy, +3 to a random stat, +30 Skill Points Bottom: -10 or -30 Energy, +3 to a random stat, +30 Skill Points |
|
Post Race |
Defeat (G1) |
Top: -25 Energy, +4 to a random stat, +25 Skill Points Bottom: -15 or -35 Energy, +4 to a random stat, +25 Skill Points |
|
Post Race |
Defeat (G2 and G3) |
Top: -25 Energy, +3 to a random stat, +20 Skill Points Bottom: -15 or -35 Energy, +3 to a random stat, +20 Skill Points |
|
Post Race |
Defeat (Pre Op and Op) |
Top: -25 Energy, +10 Skill Points Bottom: -15 or -35 Energy, +10 Skill Points |
|
Post Race |
Etsuko’s Elated Coverage (G1) |
+15 energy, +1 Mood, +10 to a random stat, +45 Skill Points, +500 Fans, and Etsuko Otonashi bond +15 |
|
Post Race |
Etsuko’s Elated Coverage (G2 and G3) |
+15 energy, +1 Mood, +8 to a random stat, +35 Skill Points, +500 Fans, and Etsuko Otonashi bond +15 |
|
Post Race |
Etsuko’s Elated Coverage (Pre Op and Op) |
+15 energy, +1 Mood, +5 to a random stat, +30 Skill Points, +500 Fans, and Etsuko Otonashi bond +15 |
|
Post Race |
Etsuko’s Exhaustive Coverage (G1) |
Top: Either -25 Energy, -1 Mood, +4 to a random stat, +25 Skill Points, and +10 to Etsuko Otonashi bond OR +15 Energy, +1 Mood, +4 to a random stat, +25 Skill Points, and +15 to Etsuko Otonashi Bottom: -20 Energy, +4 to a random stat, +25 Skill Points, +10 Etsuko Otonashi bond. |
|
Post Race |
Etsuko’s Exhaustive Coverage (G2 and G3) |
Top: Either -25 Energy, -1 Mood, +3 to a random stat, +20 Skill Points, and +10 to Etsuko Otonashi bond OR +15 Energy, +1 Mood, +3 to a random stat, +20 Skill Points, and +15 to Etsuko Otonashi Bottom: -20 Energy, +3 to a random stat, +20 Skill Points, +10 Etsuko Otonashi bond. |
|
Post Race |
Etsuko’s Exhaustive Coverage (Pre Op and Op) |
Top: Either -25 Energy, -1 Mood, +10 Skill Points, and +10 to Etsuko Otonashi bond OR +15 Energy, +1 Mood, +10 Skill Points, and +15 to Etsuko Otonashi Bottom: -20 Energy, +10 Skill Points, +10 Etsuko Otonashi bond. |
Umamusume: Pretty Derby – 8 Beginner Tips
With so many skills and options it feels like you’ll ned a spreadsheet, here’s everything you need to know to get started and win races.
