How many game developers does it take to make a banana explode good? About six

When you shoot a watermelon in a videogame, with how much detail should that watermelon explode?

After all, in theory, a developer could spend weeks building a fully dynamic fruit destruction engine (FDE) that responds to individual shotgun pellets and separates rind from seed. Or it could just imbue the melon with some simple code that makes it wobble away like a lifeless rock when you shoot it. Is a mango not entitled to the sweet of its insides, spraying everywhere?

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