Splitgate dev ‘can’t just buy more servers’ to deal with exploding player numbers

Splitgate, an arena FPS that’s basically Halo with portals, has quite literally become a victim of its own success. Having already postponed its departure from early access while it sorts out server issues, developer 1047 Games this weekend tried to explain why the solution isn’t as simple as buying more servers.

Coming into August, Splitgate began exceeding 50,000 concurrent players on Steam, with 100,000 concurrents across all platforms. Unfortunately, the small studio’s servers haven’t quite kept up, with players reportedly waiting upwards of 90 minutes to get into a match.

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