The guy who made Daggerfall Unity is working on his own original Daggerfall-style RPG with a custom engine

It took nearly a decade of work, but Daggerfall Unity—the best version of Bethesda’s biggest RPG—finally crossed the finish line into a full 1.0 release in January. With that Herculean task complete, creator Gavin Clayton is moving on to a new project: Making a Daggerfall-style game of his own.

“I’ve already started working on a new game, but it’s going to be something of mine this time,” Clayton said in an interview with DualShockers. “I do genuinely love that old style of game. The thing I’m building is in the same vein. You’re talking big world, complex systems, mod support, that’s all of the stuff I want to explore, and I want to take that experience of Daggerfall Unity and put it in the new game.”

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