Tiny Tina’s Wonderlands has a JRPG-style overworld full of loot, quests, and random encounters

The most promising thing I’ve seen from Tiny Tina’s Wonderlands so far is its tabletop-style world map. At about a minute into the gameplay trailer from Sony’s PlayStation showcase on Thursday, two chibi characters run around a field, unlocking a chest and moving toward markers. This is how you progress from quest to quest, much like roaming between cities and dungeons in a JRPG. And that’s not the only thing this hybrid of D&D and Borderlands has taken from Japanese RPGs.

“Random encounters will pop up in high grass, so if you’re on the main path they won’t pop up, but if you’re trying to explore, they will,” says creative director Matt Cox. “When you touch them, you go into a small first-person area. They’ll have similar biomes, but they won’t be a part of the bigger maps.”

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