Join the development team at Keen Games for a breakdown of what’s coming to Enshrouded in the 1.0 update, including changes to the Fell Dragon Youngling, updraft changes, new player proportions, NPCs getting stuck, fishing improvements, and more. Enshrouded will leave early access, and version 1.0 will be available on Steam and PlayStation 5 (PS5) on October 15, 2026.
In Enshrouded, you are Flameborn, the last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.
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huh? this again? this was posted 2 weeks ago
I am sad to see the hobbit's proportions go. I found that somewhat funny. Ha well, it will not affect my game enjoyment 🙂
The characters were the one thing that really turned me off with this game. That and the bad CPU optimization. If they fix both of those this will be the start of a beautiful relationship.
Spent 30 ish hours solo on early access release. Can't wait to play it again with friends and discover all the work devs has done
Allow cowards like me to make tunels around the mountains of the dragon! 😀 Because now if we hide in a tunel it resets de fight
suxx when devs go for crybabbies
USING A GLIDER SHOULDN'T COST STAMINA YOU GOOBS.
Top 10 games ever, literally goated devs!
I cannot wait for the 1.0 release this is game and the devs are just amazing.
It only took me 3 attempts at the last boss, I'm confused as to what players were having problems with
Instead of having one final boss it's best to have elite bosses spawning randomly with varying levels so it's not always the same. Bosses u can solo and bosses you need a team as well with mechanics such as shields you need to disrupt or patterns as well as resistances. Need more variety and randomness…
Xbox when?
I didn't expect Beetlejuice to make a cameo
Where's the melee rework???
There needs to be some party-specific loot, in a way that special quest items drop for each party member. What's the point of doing a quest, hard boss, or dungeon in a group if it then has to be repeated for every member of the group. The crafted gear needs a rework because most of the time it is useless, as the materials needed for crafting it are often in the new areas, and by the time you gather the mats, way better gear has already dropped from the zone. Those Hollow Halls feel very underwhelming, and the loot there is also too low for the effort needed, and it's time-consuming, so I never wished to go back to any of them once the quest was done.
there is only 1 thing that needs fixing, it makes the game look cheap and that is when trees and grass just pops into the world, optimize the game properly
Give us base raids with the ability to control frequency and difficulty in numbers and let it be linear to the flame's progress, and let griffing be ON/OFF :'( ! Also raid events for those who want to make custom maps would also be G R E A T !!!
Old video. They changed relase for 2027
I hope the new boss in the floating place is harder than the current/old fell dragon youngling, my friends and I have had tons of fun soloing it and are hoping for a better challenge.
been holding off for a long time, almost there
It's needs a huge optimization update
Reupload?
shame developer have no idea how to make pvp
those are some CRAZY scissors haha
This game is almost perfect! They just need to make the character rise their arms when jumping… it looks and feels so weird
Great changes specially the bosses health ones 👌🏻
Can't wait!! Looking forward to the next biome.
game was off my radar, but now it's squarely back on it. this looks amazing and love a frank, candid devlog
enshrouded !!!!!!! 😁