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After nearly 10 years, Australian developer Samurai Punk is shutting down

Melbourne-based developer Samurai Punk has announced that it will cease operations after almost ten years of making games. The company’s statement, attributed to studio directors Winston Tang and Nicholas McDonnell, does not provide a specific reason for the decision, but it comes amid a wave of studio closures and layoffs in the industry.

Samurai Punk’s debut was the 2014 split screen FPS, Screencheat, which enshrined the titular Goldeneye 64 party foul as the game’s central mechanic. Enemy player models were permanently invisible, so looking over at other players’ screens was the only way to track opponents.

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