There are currently 5 Prime Assets in The Outlast Trials, and we’ve narrowed down their abilities, counters, and traps so that you can have an easier time countering them when you’re faced with their Trials. You can find all Prime Assets and their Trials here, along with vital information on their mechanics so that you might have a better chance of surviving your encounters with them.
Leland Coyle: Trials, Abilities, and Counters
|
Map Environment |
Trials |
|---|---|
|
Police Station |
Kill the Snitch Cancel the Autopsy Sabotage the Lockdown Release the Prisoners Teach the Police Officer Eliminate the Past Seize the Narcotics |
|
Courthouse |
Vindicate the Guilty Escape the Courthouse Destroy the Evidence Tilt the Scales of Justice Fuel the Release Sentence the Prosecuted Bribe the Judges |
|
Prison Farm |
Locksock the Warden |
|
Mansion |
Farewell |
|
Waste Tunnel |
Escape Escape the Lies |
You can see and hear Coyle in the dark, since his electrical backpack and baton emit blue sparks and have crackling electrical sounds. His lit cigarette smoke also gives away his location, making him easy to evade. If you get hit by Coyle, your Rig will be deactivated for 30 seconds. When not in pursuit, you can expect Coyle to constantly bash open doors and check hiding spots, as he will patrol the entire map in search of you.
Coyle has Electrical Panel traps, which only spawn on the floor. These electrical panels emit damaging electricity when they’re active, but you can disable them by throwing a Brick or Bottle at the power button. However, you can wait for the Electrical Panel to deactivate, which switches from on to off every few seconds.
The Stun Rig is a great choice for temporarily incapacitating Coyle for around 5 seconds to give you an opportunity to escape his pursuit.
Mother Gooseberry: Trials, Abilities, and Counters
|
Map Environment |
Trials |
|---|---|
|
Orphanage |
Cleanse the Orphans Feed the Children Foster the Orphans Gather the Children of God Reunite the Family |
|
Fun Park |
Grind the Bad Apples Punish the Miscreants Open the Gates Drill the Futterman Deface the Futtermans Redeem Your Freedom Beguile the Children Win the Truth |
|
Toy Factory |
Pervert the Futterman Crush the Sex Toys Incinerate the Sex Toys Shutdown the Factory Fumigate the Factory Flatten the Foreman |
|
Mansion |
Introduction Farewell |
|
Waste Tunnel |
Escape Escape the Lies |
Gooseberry’s drill (Doctor Futterman, whom Gooseberry calls “Doctor Daddy”) can be heard from a distance, giving you an audio cue to hear the location. If Gooseberry does catch you, then her drill will inflict Bleeding, which can only be stopped with Bandages or after you lose 2 health bars.
Gooseberry has Explosive Duck Traps in her Trials, and these traps will expand and explode if you get too close to them. You can manually detonate them with Bricks and Bottles, or stick to the edge of their detonation range and let them explode from a safe distance. However, crouch-jumping past these traps is the best way to avoid detection and detonation.
The Stun Rig works great against Gooseberry, as it keeps her and Doctor Futterman subdued long enough for you to escape her chase.
Franco Barbi: Trials, Abilities, and Counters
|
Map Environment |
Trials |
|---|---|
|
The Docks |
Poison the Medicine Empty the Vault Poison the Cattle Stash the Contraband Cook the Informant |
|
Downtown |
Pleasure the Prosecutor Kidnap the Mistress Spread the Disease Traffick the Product |
|
The Suburbs |
Liquidate the Union Get Out the Vote Disrupt the Neighborhood Eliminate the Legacy |
|
Mansion |
Farewell |
|
Waste Tunnel |
Escape Escape the Lies |
Franco uses a shotgun that damages and disorients you. Even if Franco spots you from a distance, he will shoot you, but he cannot move when firing the shotgun, and he’s forced to reload every two shots. Franco will aim before firing, which allows you to run for cover or evade his line of sight. Franco is also violently reactive to sound and even the slightest glimpse of a Reagent. If Franco hears or sees you, even briefly, his trigger finger will instantly fire the shotgun in said direction.
Franco’s maps always have Tripwires, which are red lasers on walls and floors that trigger an explosive that knocks you to the floor. These can be destroyed with Bricks and Bottles, and while the laser is sometimes invisible, the trap is always active unless detonated.
The Stun Rig is decent against Franco, but he recovers faster than other Prime Assets. Barricade and X-Ray are decent Rigs, as Barricade can halt his progress through doors and X-Ray will help you see him from afar.
Otto and Arora Kress: Trials, Abilities, and Counters
|
Map Environment |
Trials |
|---|---|
|
Shopping Mall |
Kill the Politician Investigate the Minotaur Fabricate the Scandal |
|
Television Studio |
Silence the Idol Cancel the Broadcast |
|
Mansion |
Farewell |
|
Waste Tunnel |
Escape Escape the Lies |
The Kress Twins have a 360-degree field of vision, as Arora is always watching Otto’s back. If Arora spots you, she’s going to throw a poison vial at you that causes you to stop and vomit, which takes away a single health bar. However, this can be countered with an Antidote. Arora is quick with her vials and will throw them mid-chase and reactively at any sound triggers in the dark. Otto will also chase you on foot, and can hit you with a hard-hitting saw that has no special effects other than the fact that it hurts (a lot).
The Kress Twins are best avoided in the dark (like most Prime Assets), and they are easy to hear thanks to their constant conversations and the loud motor from Otto’s chainsaw. Make sure you look out for the Nausea Traps, as these hang from the ceiling, and if you walk into one, they cause you to throw up and take damage unless you use an Antidote.
The Heal Rig (with the Detox upgrade) will counter Arora’s poison, allowing you to resume sprinting instead of stopping to vomit.
Liliya Bogomolova: Trials, Abilities, and Counters
|
Map Environment |
Trials |
|---|---|
|
Resort |
Despoil the Auction Solve the Murder Incinerate the Relic |
|
Mansion |
Farewell |
|
Waste Tunnel |
Escape Escape the Lies |
Liliya will hide and disguise herself as one of the many identical mannequins found throughout the Trial, and if you get too close to her (or turn your back on her), she will pounce and attack, and if you don’t get her off you in time, you’re as good as dead. She can still patrol, albeit more silently, so listen out for her voice lines and stay in the dark.
Liliya can be spotted with the Jammer and X-Ray Rigs. If using the X-Ray Rig, then the real Liliya will have all of her bones, whereas the mannequins will be missing one, like an ankle or a hand. The Jammer is the easiest way to find and avoid the real Liliya, as the buttons will react when you’re facing her.
The Jammer Rig is the best way to detect Liliya, as it can detect the real Liliya among the mannequins based on whether it reacts when aimed in their direction. The Evasive Maneuver AMP is also great for instantly getting Liliya off of you.
- Released
-
May 18, 2023
- ESRB
-
M For Mature 17+ Due TO Intense Violence, Blood and Gore, Sexual Themes, Nudity, Drug Reference, Strong Language
