PcGamer

Folklore strategy game Howl is a turn-based puzzle for perfectionists

There’s something quite enticing about dark fairytales and an ink-y aesthetic, so tiny tactical puzzle Howl had already caught my eye earlier this year. It’s surprise launched this week, to my delight, and the demo has its hooks in me with its take on turn-based strategy that requires me to think several moves ahead.

In Howl I don’t trade turns with my enemies in the way of most tactical games where I move several spaces and perform an action and then they take their turn next. Instead, I plan a sequence of actions for my turn: move left two spaces, shoot an arrow, move upwards one space, for example. Across its 10 stages (of the 60 in the full game) the cursed wolves I’m pitted against take their turns at the same time. For each movement or action I take, they’ll react.

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