PcGamer

Gabe Newell on making Half-Life’s crowbar fun: ‘We were just running around like idiots smacking the wall’

To celebrate its 25th birthday, Valve updated Half-Life and gave it away for free. At the same time, it released an hour-long documentary in which the original developers talked about making the influential FPS. In the documentary, Valve’s co-founder Gabe Newell explained why game delays are OK, but also took some time to explain the theory of fun Valve came up with while developing the original Half-Life.

“We knew it was an ad hoc definition,” Newell said, “and it was the degrees to which the game recognizes and responded to the players’ choices and actions, right? In behavioral science, you would say we were explicitly talking about what were reinforcers and what the reinforcement schedules were. Right? At that point in time, that was a useful way of making design decisions.”

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