Gaming News

Ghost of Yōtei director discusses the game’s combat, story and more


Seemingly out of nowhere, Sony officially announced the release date for Sucker Punch Productions’ Ghost of Yōtei alongside a brand new trailer. In alignment with the announcement, a number of interviews have been published in which the team discuss all aspects of the much-anticipated sequel including the open-world, combat and more.

With Ghost of Yōtei officially set to launch in just a few months on the 2nd of October, the team at Sucker Punch are finally beginning to speak more on the hotly-anticipated sequel to one of PlayStation’s biggest new IPs in recent years.

In an interview with Variety, Sucker Punch directors Nate Fox and Jason Connell sat down to discuss all manner of topics, including Ghost of Yōtei’s points of focus as a sequel; the open world and much more.

In talking about the evolution of the weapons being used in Yōtei (some of which was shown off in the trailer), Nate Fox had this to say: “We have the benefit of gunpowder being part of the combat mix. While the Katana is still the most valuable weapon, having some more opportunities to blow things up is never a bad addition for a video game.”

Beyond this, the team have confirmed that Ghost of Yōtei will feature the kusarigama (chain-sickle); dual wielding swords; a yari (spear) and more – all of which are said to be organically implemented while featuring their own benefits.

One of the best aspects of Ghost of Tsushima was its combat and so in building on top of what was already there, Yōtei looks set to not only be a visually stunning time, but a mechanically fun one as well.

KitGuru says: Are you excited for Ghost of Yōtei? What did you think of Tsushima’s combat mechanics? How would you like to see it evolved for the sequel? Let us know down below.

Become a Patron!



Source link

0 0 votes
Article Rating
Subscribe
Notify of
Favatar
0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments