Gaming News

Rockstar Game Co-Founder Reveals Why Bully 2 Was Never Made

While Grand Theft Auto stands as arguably Rockstar Games’ most important and popular franchise, there’s a certain subset of fans who would gladly argue that Rockstar’s best is actually Bully. It’s a valid point that’s only gotten stronger as the years have gone on without a sequel.

So why exactly didn’t Bully 2 happen? Well, let Dan Houser, the co-founder of Rockstar, explain why another Bully game was never ultimately released.

In a fascinating interview with IGN, Houser chalked up the lack of Bully 2 to “bandwidth issues.” Specifically, Houser noted that, “If you’ve got a small lead creative team and a small senior leadership crew you just can’t do all the projects you want.”

Sure, it might be a tad bit of a corporate answer and not particularly “juicy,” but it does give some insight into just how tight a ship Rockstar ultimately operates.

Houser’s Words Back Up What We’ve Seen Leaked Regarding Bully 2

Back in 2023, it was rumored that Bully 2 was in development at some point, according to debug files that were found in Grand Theft Auto 5. In those files, a string related to “Bully 2” was discovered, alongside a potential DLC expansion for GTA 5.

Flash forward to a month after that specific report, further proof came via the massive Rockstar leak. More specifically, Bully 2 and Agent were referenced as games that were in the works at one point, but ultimately canned.

All those bits corroborate a longstanding rumor that a Bully 2 was in the works as late as 2009, and that the game had multiple hours of playable content before being put on ice in favor of Red Dead Redemption and Max Payne 3. Houser’s new interview seems to back up those previous bits. There was likely a Bully 2, but with so many other ideas in the works, Rockstar ultimately prioritized what it thought would succeed.



Released

October 17, 2006

ESRB

T For Teen due to Crude Humor, Language, Sexual Themes, Use of Alcohol and Tobacco, Violence

Developer(s)

Rockstar Vancouver

Engine

RenderWare, ‎Gamebryo‎

Multiplayer

Local Multiplayer, Local Co-Op




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