Vaspaan Dastoor is an Editor for TheGamer. Previously worked at IGN India and constantly tries to get people to make time for an LOTR marathon. He can be found giving hot takes for cold responses at @DastoorVaspaan
Ubisoft has been quiet about the Splinter Cell Remake since its reveal four years ago. The only official sign that it still exists came from a rather cryptic tweet by the studio in May, and it’s been radio silence since then. Fans got hopeful for a reveal at Gamescom after Michael Ironside was spotted at an airport heading to Germany, but that didn’t materialise into anything.
While insiders have said that the remake looks genuinely impressive, it seems the game itself is still on shaky ground. It seems that the game director has left and Ubisoft Toronto is already looking for a new one. The job description specifically mentions that they’d be working on the Splinter Cell team.
Splinter Cell Remake Is Looking For A New Director
A now deleted job listing spotted by Tech4Gamers reveals that Ubisoft Toronto had an opening for a Game Director. It’s unclear whether the opening has already been filled or if Ubisoft removed the listing to avoid speculation on the game’s development cycle, like in the case of the Prince of Persia: Sands of Time Remake.
“As a Game Director on Splinter Cell, you are responsible for the moment-to-moment gameplay. How do the gadgets work? How do NPC search when they notice something amiss? How light does the camera need to feel? How much noise does it make when Sam Fisher takes down an enemy? You’ll be helping us execute all of these things. Perhaps more importantly, you’ll be fine tuning the experience when all of those things come together. You’re helping all of the elements resonate at just the right frequency, to ensure a highly polished, hardcore stealth experience that invites players in, and rewards mastery.”
Unfortunately, this doesn’t bode well for the remake, as losing a game director at this stage could push back the release by a long time. Hopefully, the project has found a new director already, and it won’t result in a further delay. It’s understandable why the studio would want to keep this under wraps, with almost no official updates on the game.
- Released
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November 18, 2002
- ESRB
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t
- Developer(s)
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Ubisoft Montreal
- Engine
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Unreal Engine 2
