Everyone has different aptitudes for building in Minecraft, but one aspect leaves most of us stumped: once you’ve built your base, house, evil necromancer tower, or whatever else,… Continue reading
Tag: Design
The Axis Unseen channels years of Skyrim design experience into a spooky, open world hunting game
A heaving expo floor is not a great place to sample a first-person open world hunting game that wants you to monitor your own heartbeat, but The… Continue reading
Good day, Pokémon Trainers! Have you ever noticed how certain events in Pokémon GO give special attention to a single Pokémon or the community itself tends to hype… Continue reading
Good day, Pokémon Trainers! Have you ever noticed how certain events in Pokémon GO give special attention to a single Pokémon or the community itself tends to hype… Continue reading
Enlarge / Your author is eight hours in and only recognizes roughly 50 percent of the objects and resources in this provided screenshot. It gets deeper—and weirder. Playsaurus… Continue reading
Reality Bytes: Vampire: The Masquerade – Justice wants to be a bite sized Dishonored, but is defanged by sloppy design
Reality Bytes is a monthly feature all about virtual reality. Today it’s taking a look at Vampire: The Masquerade – Justice for some VR-ampires. I’m beginning to think… Continue reading
A new Fallout controller option has arrived on Xbox Design Lab today. The Fallout skin features Vault Boy in many different poses and there are button color presets… Continue reading
With GO Tour 2024: Sinnoh wrapped up, most trainers have the Origin formes of Dialga and Palkia in their teams. While these two Legendaries are undoubtedly powerful, and… Continue reading
Good day, Pokémon Trainers! Have you ever noticed how certain events in Pokémon GO give special attention to a single Pokémon or the community itself tends to hype… Continue reading