Phantom Blade Zero has been officially released, and just as everyone expected, it’s popular. The wuxia action game from S-Game debuted to a massive 431,541 concurrent players on… Continue reading
Tag: Success
Dressmaker has been one of my favorite surprise success stories of the year, and it just got another helping of tools to express your creative flair. The comfy,… Continue reading
Eberron creator Keith Baker’s new Eidolon: The Ghost Market Backerkit campaign has gone live. The campaign for a new Daggerheart setting has already reached its funding goal. Read… Continue reading
March of Giants’ Creative Director knows the MOBA market is ruthless, but he believes he can replicate his Rainbow Six Siege success
When March of Giants was initially announced, my excitement for what could be the perfect ‘me’ game was quickly tempered by an awareness that the market conditions for… Continue reading
Stellar Blade is a success now but once came close to the brink: “We could only pay salaries for about three months”
Shift UP CEO Hyung-Tae Kim has spoken about the troubles faced during Stellar Blade‘s development, including doubts from investors about the game’s ability to break even, and rapidly… Continue reading
Star Wars Zero Company finds success in passing 1m sales, so can the furloughed development team be reinstated and paid now?
Star Wars Zero Company, the XCOM-like turn-based tactics game from Bit Reactor, appears to have been a success, selling more than 1m copies, according to estimates from industry… Continue reading
Dr. Serkan Toto: Nintendo Saved The Japanese Console Game Market With The Success Of The Switch
Time to accept that PlayStation left Japan. Dr. Serkan Toto shared a stunning observation about Nintendo’s position in the Japanese video game industry. In an interview with Christopher… Continue reading
Pointy Hat’s Kickstarter campaign for Wild Hearth, a Dungeons & Dragons supplement with cooking and town-building mechanics, has gone live, raising over $700k on day one. Read this… Continue reading
“The numbers don’t feel real” say 99 Nights in the Forest developers of their Roblox success
Published: September 12, 2026 Upon meeting the three people who make up the 99 Nights in the Forest development team, I’m struck by how down-to-earth they are. At… Continue reading
Capcom plans on “re-activating IPs that haven’t had a new title launch recently” following Onimusha’s success
For a solid generation or so, Capcom remained primarily focused on maintaining and growing its suite of major IPs such as Resident Evil and Monster Hunter. That said,… Continue reading







